Assessing the impact of griefing in MMORPGs using self-determination theory
The Use of an Interactive Social Simulation Tool for Adults Who Stutter: A Pilot Study
O102 - The MIDAC CoCE Portal: connecting pregnant women with midwifery students in Victoria, Australia
Understanding the gap between academics and game developers: An analysis of gamasutra blogs
Griefing in MMORPGs
Motivational Factors of Australian Mobile Gamers
Mobile games are a fast growing industry, overtaking all other video game platforms with year on...
Participant observation of griefing in a journey through the World of Warcraft
Through the ethnographic method of participant observation in World of Warcraft, this paper aims...
A taxonomy of griefer type by motivation in massively multiplayer online role-playing games
There is an anti-social phenomenon known as griefing that occurs in online games. Griefing refers...
The perceived benefits of video-based simulation for people who stutter
Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games?
‘Griefing’ is a term used to describe when a player within a multiplayer online environment...
Ganking, corpse camping and ninja looting from the perception of the MMORPG community: Acceptable behavior or unacceptable griefing?
Virtual worlds: Not the final frontier for games-based nursing education
Massively multiplayer online role-playing games: the past, present, and future
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game...